Ah, spring time. As winter melts away, the weather goes haywire and it’s time to enjoy the bouts of sunshine, rain and the occasional thunderstorm of hail. Perhaps it’s fitting that in the middle of this meteorological mayhem that Computact came back to life. An outwardly simple landing game that is almost impossible to play. No matter, it demonstrates some interesting use of ZX81 BASIC as March’s Program of the month.
Digging through my listings, I struggled deciding what to offer for February. The first one I found was an adventure text game. Too close to last month's program, I decided against it for now. Further down in the stack, I found a code breaking program, but after entering it in I realized it needed work. The next program I pulled out, a graphic game called Teleport—ignore that spelling for now—ended up being just right.
Wow, 2016 and I'm still digging programs out of my stack of print outs. Kicking off the new year, I'm grabbing a story based program. I wrote Star Probe, our program of the month, in the style of a Choose Your Own Adventure book—and yes, I actually owned most of them. Although you can only enter numbers, Star Probe is actually an example of interactive fiction. Though not as advanced as an Infocom game, Star Probe delivers an interesting, if short, story to the player. Before I spoil where I drew my inspiration, go play it. It will only take a few minutes. Just try to ignore the horrible grammar and spelling of a 14-year-old.